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Chip 1998 November
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CHIP Kasım 1998.iso
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tnes2047dos.exe
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TNES.INI
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INI File
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1998-01-01
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3KB
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92 lines
; ****************************************************************************
;
; This file is the setup file for TNES. All values listed are
; the current defaults for this version. This allows you to tinker
; with the emulation, and redefine the control keys.
;
; Note: lines beginning with semicolons are comments. Numbers
; beginning with $xx are hexadecimal.
;
; ****************************************************************************
;
; Scanline where VBI Interrupt occurs. For some games (e.g. Zelda 2,
; Castlevania) this can be moved to 0 to tidy the scrolling.
;
NMIScanLine=232
;
; CPU Cycles per Scan Line. Decreasing this will speed up the
; emulation, but some carts may not work.
;
CyclesPerScanLine=115
;
; Lines per frame (8..232 visible)
;
LinesPerFrame=262
;
; Frames per IBM PC Tick (18.2 Hz). 3 Gives a value of 54.6 fps
; (which is nice)
;
FramesPerTick=3
;
; Video Mode. 0 is 256x256,1 is 320x200 shrunk,2 is 320x200 top only
;
VideoMode=0
;
; Screen Refresh Skip Rate
;
FrameSkip=3
;
; Address of the Adlib Port ($xxx is hexadecimal)
;
AdlibPort=$388
;
; Set this to 1 to speed up scrolling - makes the display slightly
; more jerky though.
;
FastScroll=0
;
; Where the Joystick port is. If you want to disable this and use
; JoyEmu instead you'll need to set this to zero
;
JoystickPort=$201
;
; Set this flag to 1 to make it into an N64 emulator (for Tim)
;
EmulateN64=0
;
; These define the keys. The numbers are scan codes (see keys.inc)
; $xx indicates a hexadecimal value. (2ch == $2c)
;
Player1_A=$1D ; control
Player1_B=$38 ; alt
Player1_Select=$F ; tab
Player1_Start=$1C ; enter
Player1_Up=$48 ; arrow keys
Player1_Down=$50
Player1_Left=$4B
Player1_Right=$4D
Player2_A=$10 ; player 2 keys all mapped onto Q
Player2_B=$10
Player2_Select=$10
Player2_Start=$10
Player2_Up=$10
Player2_Down=$10
Player2_Left=$10
Player2_Right=$10
;
; these are settings for individual games. The [xxxx.nes] means
; that the settings will only be used for the given cartridge.
; this is dependent on the file name, not the actual cartridge
; name itself - LegendZe.Nes and Zelda.Nes are different names.
; the directory, however , is irrelevant.
;
[castleva.nes]
NMIScanLine=0
[zelda2.nes]
NMIScanLine=0
[MarbleMa.nes]
NMIScanLine=0